Production Project – Session 5

SUMMARY

Role

Sound design

Intention (SMART Goal)

By March 2nd, as the team sound designer, I will make sound effects and music that adds to the player experience of the game my team and I will create. I will use websites like FMOD to create sound effects and music and the gameindusty.com sound designer tutorial. I will know this when I have sound effects and music that my team and I are satisfied with within session 4 game design.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Martin O’Donnell

Training Source(s)

Overview 00:00

The basics 00:30

Additive and Subtractive Synthesis 03:10

Unison 04:38

Filter 06:50

Envelopes (ADSR) 08:15
LFOs (Low-frequency oscillators) 11:00

FX processors 13:20

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

https://chsgamedesign.itch.io/period-2-team-6

Skills Commentary

https://docs.google.com/presentation/d/1jn5qSBvd5PhH0omw4FJFr2y6zNWrMRrfgJqSErysSiw/edit?usp=sharing

I was the sound producer and I looked for an instrument that matched the theme of our game but I was unsuccessful

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

We worked together well and we tried to help each other with problems we had

Ways of Working (Communication & Collaboration)

We worked on C# and tried to help each other with any problems we had.

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Working together and helping each other.

Reactions to the Final Version

Self-Evaluation of Final Version

Although it’s not entirely my fault I should have communicated more and been more invested and helped my team much more than I did and should have tested everything before we presented

What I Learned and Problems I Solved

I learned how unity worked a little bit

Grammar and Spelling

Grammarly

Editor