SUMMARY
Role
Sound design
Intention (SMART Goal)
By March 2nd, as the team sound designer, I will make sound effects and music that adds to the player experience of the game my team and I will create. I will use websites like FMOD to create sound effects and music and the gameindusty.com sound designer tutorial. I will know this when I have sound effects and music that my team and I are satisfied with within session 4 game design.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Martin O’Donnell
Training Source(s)
Overview 00:00
The basics 00:30
Additive and Subtractive Synthesis 03:10
Unison 04:38
Filter 06:50
Envelopes (ADSR) 08:15
LFOs (Low-frequency oscillators) 11:00
FX processors 13:20
Project Timeline
Proposed Budget
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
https://chsgamedesign.itch.io/period-2-team-6
Skills Commentary
https://docs.google.com/presentation/d/1jn5qSBvd5PhH0omw4FJFr2y6zNWrMRrfgJqSErysSiw/edit?usp=sharing
I was the sound producer and I looked for an instrument that matched the theme of our game but I was unsuccessful
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
We worked together well and we tried to help each other with problems we had
Ways of Working (Communication & Collaboration)
We worked on C# and tried to help each other with any problems we had.
Tools for Working (Info & Media Literacy)
Ways of Living in the World (Life & Career)
Working together and helping each other.
Reactions to the Final Version
Self-Evaluation of Final Version
Although it’s not entirely my fault I should have communicated more and been more invested and helped my team much more than I did and should have tested everything before we presented
What I Learned and Problems I Solved
I learned how unity worked a little bit
Grammar and Spelling
Grammarly